Almighty Assault

And so the wrath of the righteous shall shatter mountains.
As part of the action used to cast this spell, you must make a melee weapon attack against one creature or location within the spell’s range. Depending on the damage type the weapon deals, the spell has a different area of effect: Creatures that fail their saving throw take 2d10 radiant damage, are pushed 10 feet back, and fall prone. A creature that was hit by your attack has disadvantage on the saving throw.
 * Slashing: A crescent of energy races from the attack, and each creature in a 20-foot cone in the direction of the target must make a Dexterity saving throw.
 * Piercing: A pure beam of energy streams from the attack, and each creature in a 60-foot line, 5 foot wide line must make a Dexterity saving throw.
 * Bludgeoning: Explosive energy emanates from the attack, and each creature other than you within 10 feet of the target must make a Dexterity saving throw.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the radiant damage increases by 1d10 per slot level above 3rd.